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While gambling is hardly the best way to make money, Dragon Quest VII's casino is ironically the best place to get some early game dough. Not only that, but if you play certain tables you can win some higher level gear that will put you ahead of the game! A community dedicated to the Dragon Quest/Dragon Warrior series by Square-Enix. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. User account menu. Dragon Quest VII Easy Money Guide/exploit (requires Alltrades casino) Close. Dragon Quest VII.
The Casino is a recurring mini-game in the Dragon Quest series. Casinos appear in all games beginning with Dragon Quest IV: Chapters of the Chosen. While gambling in the Dragon Quest series began in Dragon Quest II: Luminaries of the Legendary Line, where merchants would give out tombola tickets for use similar to a slot machine, the full blown casino had its debut in the fourth title.
- 2Games
- 3Appearances
- 3.2Dragon Quest IV: Chapters of the Chosen
- 3.4Dragon Quest VI: Realms of Revelation
- 3.5Dragon Quest VII: Fragments of the Forgotten Past
Description[edit]
The Casino is a gambling hall, usually underground, where the player can use their Gold Coins to purchase casino coins, or tokens, which can then be wagered on various games of chance. The only reward for doing well in these games is more tokens, but after accruing large amounts of them, the player can cash them in for various special items, many of which cannot be obtained anywhere else and are the most powerful in the game. Simply buying enough tokens to purchase the desired items would be insanely expensive, basically necessitating high performance on the casino floor if one wishes to obtain the best prizes. Of course, all games are set in favor of the player losing, so many devise special tricks to increase their odds. Tokens cannot be exchanged for gold.
The Casino is known for its 'mascots', the energetic, bunny-eared young women who promote the location and do the more secretarial work.
Dragon Quest IX: Sentinels of the Starry Skies was the first main series game since Dragon Quest to not include a form of gambling.
Games[edit]
Slot machine[edit]
Insert 1, 2, 3, 4, 5 tokens for a chance to earn multiples of that amount with each spin. The input to return on these machines are very small in Dragon Quest IV. This game is the least likely to give the player a high return.
The Slot Machines in Dragon Warrior IVNES and Dragon Quest IVDS has 3 rows bets up to 5 coins and a small return for each win.
However in Dragon Quest V, VI, there are 5 rows which increases the chance of getting 3 or more in a row, they can choose from 3 different slot machines, place up to 9 coins, 90, coins, and 900 coins. This game can give the player a high return if they win.
Video Poker[edit]
This game is played just like video poker (Jokers Wild video poker to be exact). The player is first dealt five cards. Then the player decides which cards to hold and which to draw. After the draw (if any) the player receives a payout for the following winning hands. Unlike real-life Jokers Wild video poker, the minimum pay out is two pair or better as opposed to pair of Kings or better. Also, any kind of Royal Flush will win the jackpot; in real video poker you must have a 'natural' (no wild cards) Royal Flush for the jackpot.
Poker Hands
Poker Hand | Requirements | Odds | Payout |
Two Pair | Having two pairs of the same cards. (e.g. Pair of 2s and Pair of 3s) | 15 to 1 | 1 to 1 |
Three of a kind | Having three of the same card. (e.g Three 4s) | 36 to 1 | 1 to 1 |
Straight | Having cards in successive order in any suit. (e.g 5c, 6d, 7h, 8s, 9c) | 237 to 1 | 2 to 1 |
Flush | Having any cards in the same suit. (e.g. 2s, 3s, 5s, 8s, Ks) | 468 to 1 | 4 to 1 |
Full House | Having three of a kind and a pair in the same hand. (e.g. Three 10s and Two Jacks) | 614 to 1 | 10 to 1 |
Four of a Kind | Having four of the same card. (e.g. Four Queens) | 4004 to 1 | 20 to 1 |
Five of a Kind | Having four of the same card plus the joker. | 22,101 to 1 | 50 to 1 |
Straight Flush | Having a straight in the same suit. (e.g. 5 to 9 in spades) | 71,839 to 1 | 100 to 1 |
Royal Flush | Having a straight flush with the 10, Jack, Queen, King, and Ace. | 649,020 to 1 | 200 to 1 |
Slime Flush | Having a royal flush in in the slime suit. | 1,296,600 to 1 | 500 to 1 |
Note: Because of the addition of the Joker that can become the highest card the player needs, the odds are slightly lower than in regular poker.
- Double or Nothing: After winning the hand, the dealer will allow the player to go double or nothing, betting their winnings on the chance to double their winnings or lose everything. The game consist of guessing whether or not a given card is higher or lower than the face-up card. Guessing correctly will double the winnings. Guessing incorrectly ends the game and the player leaves with nothing. If the card is the same, it is a draw and the player gets another chance to guess high or low.
- This game is played with a deck of 53 cards, including a Joker. The Joker is the highest and the four 2s are the lowest. Statistically, if the base card is a 2, 3, or 4, the next card will be higher. Conversely, if the base card is an Ace, King or Queen, the next card will be lower. Should the Joker appear always pick lower. If the player understands statistics and has some luck, that player can rack up thousands of tokens.
In the NES version of Dragon Warrior IV, the player can place up to 100 coins and get a high return if the player wins.
However in the Dragon Quest IV DS remake, the player can only bet up to 10 coins and it is the least likely to give the player a high return.
Monster Arena[edit]
The Monster Arena has the player bet on one monster out of a pool of 3-5 that will then battle each other. The odds are listed before the match and affect the payout, but not necessarily its outcome. Once the match begins, the battle is actually performed as it might happen on the field, opening up the possibility of misses and other events, such as the effects of particular moves. The player is initially limited to a bet of only 50 tokens at once, but can earn up to 10,000 tokens in a single round if he continues to bet his winnings from previous rounds.
In Dragon Quest IV DS, the Monster Arena is the best way to win coins as it gives the player a high return if the player wins the bet.
Lucky Panel[edit]
Introduced in Dragon Quest VII: Fragments of the Forgotten Past, the lucky panel is a matching game that allows the player to win items along with the usual tokens. The game starts with the player revealing six cards. Doing so gives the player some knowledge of what is under that card. If the player matches a pair of cards before the game actually begins, they stay flipped. After the six cards are revealed, the player is given three chances to match all the cards. If the player can do so within the chances allotted, they win all three prizes in the game. There are 12 cards in the game.
- Two Astrological Aquarius signs
- Two Astrological Cancer signs
- Two Astrological Scorpio signs
- Two Astrological Sagittarius signs
- Two Cursive V cards
- Six prize cards, two for each prize
- Shuffle All Cards
- One Bonus Turn.
The player should avoid the Shuffle All Cards card. Flipping it will usually result in the player losing this game. The player should aim for the One Bonus Turn card as it will help the player win this game.
Bingo[edit]
Introduced in Dragon Quest VIII: Journey of the Cursed King, Bingo gives the player a bingo board with 24 set values plus a free space in the center. A machine randomly picks 10 numbers. Should the numbers form a five number line vertically, horizontally or diagonally, the player wins. The payout is higher the less numbers used to make Bingo.
Roulette[edit]
Introduced in Dragon Quest VIII, Roulette is equivalent to its real life counterpart, except that unlike a standard roulette wheel which has 00, 0, 1-36, the roulette wheel in this game consists of numbers 0-27 and no 00. A player puts a bet on a number in the hopes that a ball spinning on the roulette wheel lands on that particular number. They can also bet on the color, row, column, section, or corners. However, the payout becomes higher the less likely the odds are of the ball landing on a particular number.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
There are monster fight rings in Romaria, Isis, Manoza and Cantlin. The hero is limited to placing bets to win gold. No special prizes are available.
Dragon Quest IV: Chapters of the Chosen[edit]
The casino is located in the castle town of Endor in the basement of the inn. It has a monster battle arena, slot machines, and a poker table. In Chapter 2, Alena and her entourage can buy 1 coin for 10 Gold and play at the casino while they are in town for the Endor Tournament. In Chapter 3, Torneko meets Ragnar there and learns from him that the casino was closed for renovations, and doesn't reopen until near the end of the chapter and he can buy 1 coin for 200 gold. In Chapter 5, the Hero discovers that Maya had blown all of her and Meena's money. The player can buy 1 coin for 20 Gold.
In the Cell phone remakes, some changes have been made in Dragon Quest IV DS. The Poker card game in the NES version allowed you to place up to 100 coins, the DS remake however only allows the player to place up to 10 coins. Some of the prizes have been replaced, The Metal Babble Shield has been replaced with a Falcon Blade, A Spangled sress armor has been added to the prize list. A second casino opens once the Pioneer Town is fully developed. It offers a different set of prizes including Magical skirt, Liquid metal helm, Gospel ring, than the Endor casino, but does not have a Monster Arena.
Endor Casino Prizes (NES Version)[edit]
| Endor Casino Prizes (Nintendo DS Version)[edit]
| Pioneer Casino Prizes[edit]
|
After crossing the Trans-Montane Tunnel, The Hero receives a congratulations for crossing the tunnel for the 1,000th time (the number of times to cross varies). As a reward, The Hero receives 2,000 casino tokens. In the Sony PlayStation and Nintendo DS Version, the number of tokens awarded is 100.
The Hero will also receive 250,000 if 'The Big Book of Beasts' is filled out with all of the enemies encountered.
In the NES version, it is highly recommended that the player goes to the Poker Card table and bets 100 coins and risk the double or nothing round bets to make more money. However this is risky as the player can lose money and may have to rest the game. Once they win money the player should save the game at the church.
In the Nintendo DS and Cell phone remakes, it is highly recommended that the player goes to the Monster Arena and bets up to 50 tokens, they can place the bet on one monster which often fights in 3 or 4 monsters, the player has a 25 to 33 percent chance that the monster they bet on will survive and win the fight. If the players monsters wins the first round they can then choose to multiply their money and bet again on a monster. However this is risky as the players monster they bet on can die and lose the fight or if the player chooses to quit the round, sometimes the monster battles will end in a tie if they use up too many turns and the player will get their money back and has to try again. If the player wins over 10,000 coins the monster arena bet will end. Once they win money the player should save the game at the church.
The player can make easy money by buying Prayer Rings for 500 coins and sell them for 2250 gold. Later on, they can also buy Magical Skirts for 1000 coins and sell them for 7350 Gold Coins.
Dragon Quest V: Hand of the Heavenly Bride[edit]
This installment has a casino in Fortuna, in a highly decorated building at the center of town. It was the first casino to feature a slime race track.
In the remakes, a second casino is at the Ventuno Casino Ship ship near Pontoon. Aside from various games, both casinos also feature a T'n'T board in the lower level.
Prize | Tokens | Information |
Elfin elixir | 300 | Recovers all MP on use. |
Yggdrasil leaf | 1,000 | Revives one fallen ally. |
Kamikazee bracer | 5,000 | Casts Kamikazee if the wearer is defeated. |
Falcon knife earrings | 10,000 | 35 attack, attacks twice per round. Can only be equipped by female humans or slime companions. |
Monster magnet | 20,000 | 5 defence, and increases the chance of a monster being recruited. Can only be equipped by the Hero. |
Metal king sword | 50,000 | 130 attack |
Gringham whip | 250,000 | 100 attack, hits all enemies. |
Staff of resurrection | 45,000 | 66 attack, casts Zing on use. |
Prizes are available at both Fortuna & Ventuna casinos. | ||
The Monster magnet was added to the Cell phone ports of the game as of July 5, 2019. |
Dragon Quest VI: Realms of Revelation[edit]
The game has three casinos, each with different prizes. They're found in:
- Port Haven - Stairway north of the port house.
- Turnscote - Center of the town.
- Greedmore Valley - Downstairs in the valley Inn.
Port Haven[edit]
| Turnscote[edit]
| Greedmore Valley[edit]
|
It is highly recommended that the player place bets on the slot machine and bet up to 9 coins, 90 coins and 900 coins. This is also risky as the player can lose money and may have to rest the game. Once they win money, the player should save the game at the church.
The player can make easy money at Port Haven by buying Silk tuxedo for 500 coins and sell it for 2625 Gold Coins.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Pilgrim's Rest[edit]
| Buccanham[edit]
| The Haven[edit]
|
Dragon Quest VIII: Journey of the Cursed King[edit]
This installment has casinos in both Baccarat and Pickham; the first one the player can access is in Pickham.
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The casino in Baccarat has slot machines, roulette wheels, and a bingo machine operated by a healslime.
Pickham Casino Prizes
| Baccarat Casino Prizes
|
See also[edit]
Gallery[edit]
Famicom art of a casino token.
Casino on a manga cover.
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The following is a list of non-equippable items that can be collected and used by in Dragon Quest VII. The items in bold were not present in the original Sony PlayStation Version of the game.
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Regular Items[edit]
Image | Name | Location/Price | Effect | Description |
---|---|---|---|---|
Wooden doll | From Maeve at the end of Rainbow Mines Sell: 1 Gold Coin | Use it to immediately end the fight with Maeve | An old doll that's very dear to Maeve. | |
Shiny bauble | Can be won in a Tombola game. | Can only be used once to display fireworks | This trinket's so pretty, it'd be a shame not to try using it... | |
Elfin elixir | Can be won in a Tombola game. | Completely restores a party member's MP, expires upon use. | Completely restores a single party member's MP. | |
Bonus ball | Can be won in a Tombola game. | Can be used once to give 1.5x of the usual the Gold, Exp from battles for 30 minutes. | Use this to enter a half-hour period of joy and fortune! | |
Bumper bonus ball | Can be won in a Tombola game. | Can be used once to double the Gold, Exp and Vocation points from battlesfor 30 minutes. | Use this to enter a half-hour period of joy and fortune! |
Keys[edit]
These are all keys that serve a purpose for a particular area of the game. They all share the description 'Opens certain doors that would otherwise remain tightly sealed.'.
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Image | Original English Name | Current English Name | Location | Effect |
---|---|---|---|---|
Alltrades key | From High Priestess Jacqueline after saving her in the Dungeon of Descent. | Use on the door in Tunnel to the Abbey. | ||
Bandit's key | In The Mighty Pip's room in Bandits' Base. | Opens the single locked door in the base. | ||
Black key | From Queen Fertiti after encountering her in The Likeness. | Opens locked doors within The Likeness. | ||
Clock Key | Clocktower key | From Pomposo after speaking to him about a time loop in El Ciclo. | Opens the locked door in El Ciclo's clock tower. | |
Sulkk key | From Nottagen after defeating Moostapha. | Allows entry to the Pillar of Sulkk. | ||
Conflagration key | From Dora at the bottom present day Burnmont. | Allows access to the Fire Spirit. | ||
Royal key | From Sa'id's brothers after defeating the bosses of the Temple Palace shrine. | Allows entry into The Likeness. |
Key Items[edit]
Image | Original English Name | Current English Name | Location | Effect | Description |
---|---|---|---|---|---|
Shard | Fragment | See article for each piece. | When placed upon the right pedestal in the Shrine of Mysteries, a completed map composed of them will send a person or people back in time. | It looks like a piece if a larger whole. There's a map etched into it. | |
BluePrint | Enclosure Plan | See article for each plans. | Each plan allows for additions to the Monster Meadows. | Blueprints showing a proposed place for monsters to call home. | |
Green Orb | Green Rock | From Maeve at the end of Rainbow Mines. | Give to Patrick and Hanlon. | Could this be just the thing to get Hanlon back on his feet? | |
HolyWater | Wholly holy water | From Pike in Estard after saving Ballymolloy. | Use to undo Glowering Inferno's spell in Burnmont. | An odd looking liquid. | |
Bottle | Empty bottle | The bottle that held the Wholly holy water. | Use to gain some Prism dew from the Shrine of Mysteries Rainbow Cove. | A bottle with nothing in it. | |
RainbwDew | Prism dew | Fill up the Empty bottle with liquid from the Shrine of Mysteries Rainbow Cove | Use on the flame atop The Beacon in the past. | An iridescent liquid that glistens with every colour of the rainbow. | |
Button | Little blue button | Found in front of the Inn sign of Present Day Emberdale after speaking with Pamela. | Give to the boy in the northeast corner for a Mini medal (Missable). | A small button. | |
AngelTear | Angel's tears | Obtained by speaking to Klemens in Regenstein in the past. | ??? | ||
MechParts | Globular pistotron | Found under a barrel outside the church outside Frobisher in the Faraday Region in the present. | Give to Ambrose in Faraday Castle. | An automaton component. | |
Mila Drug | Pamela's prescription | Obtained from Pamela in Emberdale of the past after agreeing to get medicine for Carraway at Greenthumb Gardens (also in the past) | Give to Carraway. | A special remedy rustled up by Pamela the fortune teller. | |
Kiefer's Letter | Kiefer's letter | Obtained when Kiefer leaves The Hero, Maribel and Ruff at the Roamers Camp. | Read Kiefer's last words to the party. | A letter from a good friend. | |
WondeRock | Salvation stone | From Fingers after losing to Strom in Pilgrim's Perdition. | Can be used during battle to restore a party member's HP. | Restores a little of a party member's HP. | |
DuneCharm | Seal of the Sands | From Khalid in Al-Balad after defeating the Boss at the Temple Palace. | Prompts Al-Balad residence to help The Party. | A token of trust from the denizens of the desert. | |
TyranBone | Ancient skull | From the Dig Site after retrieving the Seal of the Sands. | Summoning the serpent at Banks of the Nihil in the past of the Al-Balad Region. | A sizable skull belonging to an ancient creature. | |
Package | Care package | From Dr. Doug Digby after saving the Al-Balad Region. | To give to Doug's employee at the Dig Site | A bag containing some money and a letter. | |
Dark Ruby | Blood ruby | From Queen Fertiti in the Temple Palace after visiting the present day version of it. | Keeping it out of the hands of the Demon Lord's minions. | A gem that glows a malvolent red. | |
Elven Jar | Pixie pitcher | From the elf girl's house outside the Roots of Ygg. | To collect Dew. | A dainty receptacle for water or anything else you like. | |
HolyDew | Dew of life | Fill the Pixie pitcher with Dew outside the Roots of Ygg. | Needed to purify the water of Gröndal. | Dew harvest from holy Ygg. | |
Time Sand | Sands of time | After destroying the hourglass in Inside the Time Frame. | Restarts a battle. | In battle, they can reverse time itself. | |
PurpleJar | Dubious concoction | Pick it up as soon as Cayenne drops it in front of the manor of Greenthumb Gardens. | Give it to Camomile. | A bottle filled with a liquid that's got lumps of powder floating in it. | |
Emily's letter | Emilia's letter | It can be found in the present day of El Ciclo in the house formerly occupied by Salvador. | Give it to the researcher in Salvado's residence in exchange for a Seed of wisdom. | A letter from Emilia to Salvador. | |
DragonEye | Dragon's eye | Take from a Dragon head in El Monumento de Pomposo. | Put it in any Dragon heads to disable their fire breathing ability. | A gem carefully carved into the shape of a dragon's eye. | |
Rose's Letter | Greta's letter | From Greta in her cottage after speaking to the Excellence Grading Organisation. | Taking it to the EGB has Greta's name removed from the Best Dressed Board. | A letter written by the legendary Greta. | |
Priest letter | Wizz's seal of approval | Given by the Wizard-in-Chief in the Grand Conjuratorium. | Used to return to Hubble through The Blockade, and gain audience with the king. | A letter written by the chief wizard. | |
Torso and Legs | Goddess statue (top) & (bottom) | On the Small Bridge Near Providence after Caleb smashes the Goddess statue. | Half of a broken statue of the Goddess. | ||
Priest Key | Priest's key | From the box Caleb drops in Providence. | Open's a chest at the church in present day Providence. | A small key that belonged to the priest in Providence. | |
GoddessPicture | Goddess's scroll | From the box Caleb drops in Providence. | Shows how to repair the Goddess statue. | A scroll with an image of the Goddess on in. | |
Empress letter | Queen Mother's missive | From the Queen Mother of Hubble. | Allows one to pass The Blockade | A letter written by the Queen Mother. | |
LightAqua | Sparkling holy water | From the chest puzzle in Hubble. | Give to the wandmaker assisstant in Hubble to later receive the Lightning staff. | NA | |
StarShard | Starshard | Top of Falls Hollow. | Give to the Wizard-in-Chief in the Grand Conjuratorium. | A gem formed from solid beams of starlight. | |
Glim Moss | Glowmoss | From the 5th basement floor of Den of the Dwarves. | Used to follow the monsters in Buccanham. | A curious kind of moss that emits a little bit of light. | |
Coastal letter | Buccanham's blessing | From The King of Buccanham in the past. | To present to the Gaffer of Emberdale in the past or present for the Guiding Light. | A letter from the King of Buccanham. | |
PilotFire | Guiding Light | From the Gaffer of Emberdale in the past or present. | Relight The Beacon in the past. | Holy fire from a sublime source. | |
ID Card | VIP pass | From the present day King of Buccanham in Dinky Dell. | Lets the party receive a Puff-Puff in the BuccanhamCasino. | ??? | |
FlameAqua | Kindling oil | From Dora at the bottom present day Burnmont. | Repowering the Fire Spirit. | A small bottle filled with a flammable liquid. |
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Other set of Items[edit]
Dragon Quest VII: Fragments of the Forgotten PastDragon Quest 7 Casino Lucky Panel Prizes
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