Qt Signal Slot Different Threads
Qt - Passing custom objects among threads
As you see, recived a QString: 'Hello' is printed two times. This happens because we connected the same Signals & Slots two times (using different methods). In the case, you don’t want that, you see some methods to prohibit that and other options in the next section Connection Types. One side note: if you are using Qt::QueuedConnection and your program looks like the following example, at. The connection mechanism uses a vector indexed by signals. But all the slots waste space in the vector and there are usually more slots than signals in an object. So from Qt 4.6, a new internal signal index which only includes the signal index is used. While developing with Qt, you only need to know about the absolute method index.
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Communication between threads in a qt program is essentially done by using signals/slots. This is by far one of the most easiest and stable mode of communication amongst threads of a program.
For example, let us suppose that one thread needs to send an integer value to another thread. All the programmer needs to do is simply create a dispatch signal with two arguments, the thread id and the integer value. Thus, it can be achieved by this simple line –
Similarly, a receive slot with the same arguments needs to be created to receive the signal.
Now, this will work very nicely when one is dealing with the predefined primitive or the qt data types. This is because they are already registered and hence it is not a problem for qt to recognise those data types.
The problem arises when one wants to pass a custom data type (any class or structure that has a public default constructor, a public copy constructor, and a public destructor can be registered). Then, the user defined class or a class defined in a library not part of qt can be passed using signals/slots after registering.
The qRegisterMetaType() function is used to make the type available to non-template based functions, like the queued signal and slot connections.
This is done in the following way –
where name can be any custom data type.
For example, let us take a program which will capture the image from the webcam and display it in a QLabel on the GUI. To achieve this, two approaches can be taken. Run the camera grabbing function in the main UI thread or in a different thread and reducing the work of the UI thread significantly. If it is run in the main UI thread, then the chances of the UI thread not responding is very high. Therefore, it is always desirable make a separate thread and use it instead to run the camera grabbing function.
In this tutorial, we will use the openCV library to grab an image from the webcam and use the signal/slot mechanism to send the image (IplImage type) to the UI thread.
After creating a new qtGUI project, a new class is created (say “webcamThread”) with QThread as its parent class. A run() function is defined and a new signal with the image as the argument is defined.
In the MainWindow file, a slot is defined to handle the signal from the webcamThread. This image is then converted to the QImage format and then displayed in the QLabel. So, a smooth and pleasant webcam feed can be achieved using this.
Qt code for the webcam feed -
The openCV library needs to be present in the system and the paths should be appropriately set.
// webcamthread.h
Qt Signal Slot Thread
// webcamthread.cpp
Now the code for the MainWindow. The signals are connected with the slots and the event handlers are defined.
// mainwindow.h
// mainwindow.cpp
In the UI editor, two buttons (Start and Stop) and a label of size 320 by 240 need to be created. Then, just compile and run. So, it can be seen that objects of the class “IplImage” from the openCV library can be easily passed between the threads just by registering the class.
This is the sequel of my previous article explaining the implementation details of the signals and slots.In the Part 1, we have seenthe general principle and how it works with the old syntax.In this blog post, we will see the implementation details behind thenew function pointerbased syntax in Qt5.
New Syntax in Qt5
The new syntax looks like this:
Why the new syntax?
I already explained the advantages of the new syntax in adedicated blog entry.To summarize, the new syntax allows compile-time checking of the signals and slots. It also allowsautomatic conversion of the arguments if they do not have the same types.As a bonus, it enables the support for lambda expressions.
New overloads
There was only a few changes required to make that possible.
The main idea is to have new overloads to QObject::connect
which take the pointersto functions as arguments instead of char*
There are three new static overloads of QObject::connect
: (not actual code)
The first one is the one that is much closer to the old syntax: you connect a signal from the senderto a slot in a receiver object.The two other overloads are connecting a signal to a static function or a functor object withouta receiver.
They are very similar and we will only analyze the first one in this article.
Pointer to Member Functions
Before continuing my explanation, I would like to open a parenthesis totalk a bit about pointers to member functions.
Here is a simple sample code that declares a pointer to member function and calls it.
Pointers to member and pointers to member functions are usually part of the subset of C++ that is not much used and thus lesser known.
The good news is that you still do not really need to know much about them to use Qt and its new syntax. All you need to remember is to put the &
before the name of the signal in your connect call. But you will not need to cope with the ::*
, .*
or ->*
cryptic operators.
These cryptic operators allow you to declare a pointer to a member or access it.The type of such pointers includes the return type, the class which owns the member, the types of each argumentand the const-ness of the function.
You cannot really convert pointer to member functions to anything and in particular not tovoid*
because they have a different sizeof
.
If the function varies slightly in signature, you cannot convert from one to the other.For example, even converting from void (MyClass::*)(int) const
tovoid (MyClass::*)(int)
is not allowed.(You could do it with reinterpret_cast; but that would be an undefined behaviour if you callthem, according to the standard)
Pointer to member functions are not just like normal function pointers.A normal function pointer is just a normal pointer the address where thecode of that function lies.But pointer to member function need to store more information:member functions can be virtual and there is also an offset to apply to thehidden this
in case of multiple inheritance.sizeof
of a pointer to a member function can evenvary depending of the class.This is why we need to take special care when manipulating them.
Type Traits: QtPrivate::FunctionPointer
Let me introduce you to the QtPrivate::FunctionPointer
type trait.
A trait is basically a helper class that gives meta data about a given type.Another example of trait in Qt isQTypeInfo.
What we will need to know in order to implement the new syntax is information about a function pointer.
The template<typename T> struct FunctionPointer
will give us informationabout T via its member.
ArgumentCount
: An integer representing the number of arguments of the function.Object
: Exists only for pointer to member function. It is a typedef to the class of which the function is a member.Arguments
: Represents the list of argument. It is a typedef to a meta-programming list.call(T &function, QObject *receiver, void **args)
: A static function that will call the function, applying the given parameters.
Qt still supports C++98 compiler which means we unfortunately cannot require support for variadic templates.Therefore we had to specialize our trait function for each number of arguments.We have four kinds of specializationd: normal function pointer, pointer to member function,pointer to const member function and functors.For each kind, we need to specialize for each number of arguments. We support up to six arguments.We also made a specialization using variadic templateso we support arbitrary number of arguments if the compiler supports variadic templates.
The implementation of FunctionPointer
lies inqobjectdefs_impl.h.
QObject::connect
The implementation relies on a lot of template code. I am not going to explain all of it.
Here is the code of the first new overload fromqobject.h:
You notice in the function signature that sender
and receiver
are not just QObject*
as the documentation points out. They are pointers totypename FunctionPointer::Object
instead.This uses SFINAEto make this overload only enabled for pointers to member functionsbecause the Object
only exists in FunctionPointer
ifthe type is a pointer to member function.
We then start with a bunch ofQ_STATIC_ASSERT
.They should generate sensible compilation error messages when the user made a mistake.If the user did something wrong, it is important that he/she sees an error hereand not in the soup of template code in the _impl.h
files.We want to hide the underlying implementation from the user who should not needto care about it.
That means that if you ever you see a confusing error in the implementation details,it should be considered as a bug that should be reported.
We then allocate a QSlotObject
that is going to be passed to connectImpl()
.The QSlotObject
is a wrapper around the slot that will help calling it. It alsoknows the type of the signal arguments so it can do the proper type conversion.
We use List_Left
to only pass the same number as argument as the slot, which allows connectinga signal with many arguments to a slot with less arguments.
QObject::connectImpl
is the private internal functionthat will perform the connection.It is similar to the original syntax, the difference is that instead of storing amethod index in the QObjectPrivate::Connection
structure,we store a pointer to the QSlotObjectBase
.
The reason why we pass &slot
as a void**
is only tobe able to compare it if the type is Qt::UniqueConnection
.
We also pass the &signal
as a void**
.It is a pointer to the member function pointer. (Yes, a pointer to the pointer)
Signal Index
We need to make a relationship between the signal pointer and the signal index.
We use MOC for that. Yes, that means this new syntaxis still using the MOC and that there are no plans to get rid of it :-).
MOC will generate code in qt_static_metacall
that compares the parameter and returns the right index.connectImpl
will call the qt_static_metacall
function with thepointer to the function pointer.
Once we have the signal index, we can proceed like in the other syntax.
The QSlotObjectBase
Qt Signal Slot Different Threads Types
QSlotObjectBase
is the object passed to connectImpl
that represents the slot.
Before showing the real code, this is what QObject::QSlotObjectBasewas in Qt5 alpha:
It is basically an interface that is meant to be re-implemented bytemplate classes implementing the call and comparison of thefunction pointers.
It is re-implemented by one of the QSlotObject
, QStaticSlotObject
orQFunctorSlotObject
template class.
Fake Virtual Table
The problem with that is that each instantiation of those object would need to create a virtual table which contains not only pointer to virtual functionsbut also lot of information we do not need such asRTTI.That would result in lot of superfluous data and relocation in the binaries.
In order to avoid that, QSlotObjectBase
was changed not to be a C++ polymorphic class.Virtual functions are emulated by hand.
The m_impl
is a (normal) function pointer which performsthe three operations that were previously virtual functions. The 're-implementations'set it to their own implementation in the constructor.
Please do not go in your code and replace all your virtual functions by such ahack because you read here it was good.This is only done in this case because almost every call to connect
would generate a new different type (since the QSlotObject has template parameterswich depend on signature of the signal and the slot).
Protected, Public, or Private Signals.
Signals were protected
in Qt4 and before. It was a design choice as signals should be emittedby the object when its change its state. They should not be emitted fromoutside the object and calling a signal on another object is almost always a bad idea.
However, with the new syntax, you need to be able take the addressof the signal from the point you make the connection.The compiler would only let you do that if you have access to that signal.Writing &Counter::valueChanged
would generate a compiler errorif the signal was not public.
In Qt 5 we had to change signals from protected
to public
.This is unfortunate since this mean anyone can emit the signals.We found no way around it. We tried a trick with the emit keyword. We tried returning a special value.But nothing worked.I believe that the advantages of the new syntax overcome the problem that signals are now public.
Sometimes it is even desirable to have the signal private. This is the case for example inQAbstractItemModel
, where otherwise, developers tend to emit signalfrom the derived class which is not what the API wants.There used to be a pre-processor trick that made signals privatebut it broke the new connection syntax.
A new hack has been introduced.QPrivateSignal
is a dummy (empty) struct declared private in the Q_OBJECTmacro. It can be used as the last parameter of the signal. Because it is private, only the objecthas the right to construct it for calling the signal.MOC will ignore the QPrivateSignal last argument while generating signature information.See qabstractitemmodel.h for an example.
More Template Code
The rest of the code is inqobjectdefs_impl.h andqobject_impl.h.It is mostly standard dull template code.
I will not go into much more details in this article,but I will just go over few items that are worth mentioning.
Meta-Programming List
As pointed out earlier, FunctionPointer::Arguments
is a listof the arguments. The code needs to operate on that list:iterate over each element, take only a part of it or select a given item.
That is why there isQtPrivate::List
that can represent a list of types. Some helpers to operate on it areQtPrivate::List_Select
andQtPrivate::List_Left
, which give the N-th element in the list and a sub-list containingthe N first elements.
The implementation of List
is different for compilers that support variadic templates and compilers that do not.
With variadic templates, it is atemplate<typename... T> struct List;
. The list of arguments is just encapsulatedin the template parameters.
For example: the type of a list containing the arguments (int, QString, QObject*)
would simply be:
Without variadic template, it is a LISP-style list: template<typename Head, typename Tail > struct List;
where Tail
can be either another List
or void
for the end of the list.
The same example as before would be:
Qt Signal And Slots
ApplyReturnValue Trick
In the function FunctionPointer::call
, the args[0]
is meant to receive the return value of the slot.If the signal returns a value, it is a pointer to an object of the return type ofthe signal, else, it is 0.If the slot returns a value, we need to copy it in arg[0]
. If it returns void
, we do nothing.
The problem is that it is not syntaxically correct to use thereturn value of a function that returns void
.Should I have duplicated the already huge amount of code duplication: once for the voidreturn type and the other for the non-void?No, thanks to the comma operator.
In C++ you can do something like that:
You could have replaced the comma by a semicolon and everything would have been fine.
Qt Signal Slot Different Threads Sizes
Where it becomes interesting is when you call it with something that is not void
:
There, the comma will actually call an operator that you even can overload.It is what we do inqobjectdefs_impl.h
ApplyReturnValue is just a wrapper around a void*
. Then it can be usedin each helper. This is for example the case of a functor without arguments:
This code is inlined, so it will not cost anything at run-time.
Conclusion
This is it for this blog post. There is still a lot to talk about(I have not even mentioned QueuedConnection or thread safety yet), but I hope you found thisinterresting and that you learned here something that might help you as a programmer.
Update:The part 3 is available.